Many within the game media industry refer to games as bad when it feels unrewarding to play or does not provide the player with any specific goals or purpose for game play. Another contributing to factor turning a video game bad is poor design relating to factors such as its graphics and controlling system.
I think unfortunately that 50 Cents video game Bulletproof, released in 2003-2005 for console play falls into this category. But in order to get a better understanding of why the game failed a brief game archeology is required.

This method of game analysis describes archaeology in accordance to French Philosopher Michel Foucault as, the process of shifting through the background materials in which to help figure out why an object, way of thinking or media technology came to be the way that it is in any cultural situation. Therefore meaning when looking at why Bulletproof failed to be a good game, we must also explore outside the game and consider broader factors such as the cultural and social contexts as well.
The games production by Genuine Games was largely due to 50 Cents cultural significance at the time when the Hip-Hop artist began earning large popularity and fandom from his music. It was published by Vivendi Universal Games and was forecasted to be a big success due to the increase in Hip-Hops greater break through into pop-culture in late 90’s/ early 2000’s where the break out of a similar game Grand Theft Auto (GTA) had seen some amazing success.

The games mission and gameplay followed a similar style of GTA, but sold poorly due to poor game play mechanics and graphics coinsiding with the release of several more GTA game releases which were closely around the time of Bulletproofs release. Meaning the game struggled to fall into favour with players within the genre and was hard to sell and did not meet it forecasted predictions.
You can also listen to the audio version of the blog article below. :))
References
- Wark, Mckenzie 2007, Digital Allegories (On the Sims), Gamer Theory)
- Foucalt, Michel 1969, Archaeology of Knowlodge.
#Whatmakesagamebad #gamemediaindustry #gamearchaeology #blogpost2 #bcm215