Welcome, what you are about to read is the first of a four series blog post that will continue to be released weekly surrounding the progression of video game FIFA’s graphics from the year 2008 – 2022. In my initial pitch as stated in the blog post link below, I voiced that this blog series will be looking into the progression of both the FIFAs games graphics and controlling system. I have now decided that moving forward the blog post series will solely be centred around the progression of FIFA’s graphics.
I have updated this in the pursuit of being able to give more of a critical in depth analysis of one component around the game, instead of two components that were only moderately analysed. Another contributing factor in this decision was the believe that the graphics in contrast to controlling have greatly increased between the time period of 2008 – 2022, with this progression also having more of an impact on the game and players then its controlling systems.
Technologies impact on game media
With that now addressed, this first blog post will be exploring the topic of how technology as had a significant impact on the progression of FIFA’s gaming graphics between the years of 2008 – 2022. Game graphics have always been a significant element with the game media culture, with playing preference according to an article released by Deloitte in 2021, states that all players when gaming priorities the games graphic when purchasing or playing. The graphics are held in such high priority as it is what the player see’s and provides them with the key qualities of how it will look and feel.
Although graphics themselves do not ensure a successful game, it is due to the benefits experienced from technologies continuous growth video games graphics are gravitating towards hyper-realistic experiences to help immerse the player. It is with this growth from technology that as come an expectations from customers for the graphics to be of a certain standard.
Technologies impact on FIFA’s graphics
Ultimately for video games to remain competitive the graphics must meet a certain standard. It is for these reasons that FIFA has worked hard on improving its graphics yearly by providing consumers with updated version of the game where enhancement and improvements have been made to the gameplay. EA, FIFA’s game developers do this yearly as they recognised that if not updated they could lose consumers, as they might opt for the most recently upgraded game.
For example, this can be seen from the expected release of FIFA 23, where it as unveiled its new upgrade in its graphics that see a massive improvement to the pitch of the field to make the player experience feel more real according to the online article by Mersistation.
But when looking at examples in the progression of its graphics between 2008 and 2022 , the game as worked hard on the following areas:
- 2008 -2010: Allowed players to play as the goal for the first time & featured a better passing system, players who looked more real, and a new mode called Career Mode, where the player can play as a manager.
- 2010-2014: the game had changing weather conditions, and smarter artificial intelligence in the opposing players – to be closer to human behaviour. The game also featured new signature goal celebrations from players including Cristiano Ronaldo, Gareth Bale and Lionel Messi.
- 2016-2019: A new game mode called The Journey was added to FIFA 17 and continues up to FIFA 19
- 2020: added a new game mode called Fifa Volta – a new version of their Fifa Street series, which allows you to design a character and play in 3v3, 4v4 and 5v5 indoor matches, each with different rules, just like pro futsal games.


FIFA’s progression in graphics is a prime example within game media the importance of uploading gaming graphics to meet the standard and current progression in technology in order to provide players with the best playing experience possible. It is through FIFA’s commitment to continuously progress its graphics that has enabled it to be one of the more popular games in the esports genre.
References
- Deloitte Insights. 2021. The games console: Fitter than ever at 50. (Accessed 28th August 2022)
- Baerg, Andrew 2014. ‘Sports’, The Routledge Companion to Video Game Studies. Routledge: New York 267 – 274.(Accessed 28th August 2022)
- Pluraslight.com. 2014. What Makes a Good Video Game?. (Accessed 28th August 2022)
- Castillo, A., 2022. FIFA improves its graphics to offer “hyper-realistic details” – Merisation USA.
- Bbc.co.uk. 2021. Fifa 21: From 1994- 2021 how the game has changed over the years – CBBC Newsround. (Accessed 28th August 2022)
#FIFA #FIFAgraphics #blogpostseries #gamemedia #gameculture #videogames
Leave a comment