Esports impact on FIFA’s graphics

Hi, welcome back to the third of the forth blog post from this series, if this is your first read, this blog series aims to cover how different factors within game media have impacted FIFA’s graphic progression between the years 2008 – 2022. This third post will be looking critically at how the genre of Esports impacted on FIFA’s graphics during 2008-2022.

Also if you are one of the readers who have just joined and would like to read from the start I have attached the first two blog post of this series in a link below.

Technology’s impact on FIFAs Graphics

Fandom’s impact on the progression of FIFA’s graphics.

Genre in context to video games

A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the selling or story of the game or its medium of play, but the way the players interact with the game.

Which genre does FIFA belong to ?

The FIFA series, is a virtual soccer game that falls into the category of esports, for a game to fall into this genre it must stimulate the practise of a specific sport in some way.

Esports impact on FIFA’s graphics

It is in 2008, thanks to EA, that FIFA 08 made advancements to the athletes so that they could move more realistically, this update was the result of advancement in motion capturing software. EA invested in this advancement during the period of the early 2000’s to ensure it remained dominate in the esports genre and out rival competitors games.

FIFA 08

The esports genre also graphics also progressed again around 2010 from the creation of motion activated controls. This unfortunately could not be applied to FIFA’s consoling system and found an alternative way to remain competitive, by improving its gameplay by bringing in new features and careers modes into the game to continue to entice their fans. But once consoles got more innovative around 2014 EA was able to focus on FIFA improving its graphics to become more hyper-realistic, in order to give their players the best experience possible.

FIFA 20

With the genre of esports in video games being so large consumers had a large vairety to chose from and would often be drawn to the latest release in a game that could provide the most realistic experience of the sport they liked. FIFA since its release in 1994 as always been dominate in video games played by fans of the genre and soccer lovers as it moved its graphics continuously with the advancements of technology to ensure that the game provided the most realistic experience and therefore was able to out do its competitors, it is for this reason that the FIFA series have been and continue to be at the pinnacle of the esports genre.

Thanks for reading to post three of the series I hope you enjoyed and look forward to the final one.

Reference

  • Jacobson, J., 2022. The Evolution of Sports Games. Sports Gamers Online (Accessed 14th September)
  • Farry, W., 2022. The Evolution of FIFA Graphics: From 1994 to 2022. JOE.co.uk (Accessed 14th September)
  • Team, P., 2020. The Evolution of Sports Video Games. VPB. (Accessed 14th September)
  • Jul, J., 2014. Genre in Video Games (and Why We Don’t Talk about it) – The Ludologist. Jesperjuul.net. (Accessed 14th September)

#FIFA #FIFAgraphic #blogpostseries #videogames #gamemedia #gameculture

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