Analysing FIFA through participatory media culture

Participatory media culture in direct context to video games, is the idea that play is a much bigger concept than simply what happens inside the game. Play’s involvement in culture is not often looked at critically and is is undermined due to a societal construct that it is unproductive due to it being a passive …

Technology’s impact on FIFAs Graphics

Welcome, what you are about to read is the first of a four series blog post that will continue to be released weekly surrounding the progression of video game FIFA’s graphics from the year 2008 – 2022. In my initial pitch as stated in the blog post link below, I voiced that this blog series …

Speculating future Networks through photography & design.

What is a future network ? What is a future network, a future network in its most simple meaning is that everything human or non-human is a source of potential information. This as a result is producing a range of information from humans to the technology that we create to the world that we live …

Handling disruption & change within work

Importance of a story A story is the account of past events in someone’s life or in the development of something. It is through stories that we entertain, provide knowledge and are also able to reflect. This process of stories can be seen specifically through the stories within the history of work and how it …

The Progression of FIFA 08 – FIFA 22 in graphic’s and controlling

For my Digital Artefact (DA) I will be looking at the video game FIFA by EA sports in the console format between the time period of 08 to the present release of 22. I have chosen FIFA due to the Esports section giving me the most enjoyable playing moments and also due to the appreciation …

Unenjoyable – What makes a video game bad?

Many within the game media industry refer to games as bad when it feels unrewarding to play or does not provide the player with any specific goals or purpose for game play. Another contributing to factor turning a video game bad is poor design relating to factors such as its graphics and controlling system. I …

Why Transworld Surf got left behind

Transworld Surf is a sports video game that was developed by Angel Studios and published by Infogrames, Inc. The game was released for Xbox and PlayStation2 between November 2001 and March 2003. The release of this video game was the first big step in the evolution of surfing games breaking into some what mainstream culture. …

What devices students are using for online learning

The internet and technological devices have become increasingly relevant currently for students learning, with universities presently shifted to a more digital environment due to the circumstances of the world. Making devices such as laptops, phones, desktops and tablets essential to how a student may choose to connect, engage and learn content online. Thus why my …